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Laszlo Agocs

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titleconferencedate
The joys and sorrows of portable, cross-platform 3D graphics in Qt 6NDC TechTown 20252025-09-22
Qt 6 replaces a tight OpenGL dependency with a portable stack that renders Qt Quick and Qt Quick 3D via Vulkan, Metal, Direct3D11/12 and OpenGL and compiles…
Talk on
Accelerated 2D and 3D Graphics in Qt 6Qt World Summit 20202020-10-22
Qt 6 replaces direct GL-only rendering with a new QRhi rendering hardware interface and a build-time shader pipeline using glslang + spirv-cross to produce qsb…
Talk on
The Evolution of Accelerated 2D and 3D Graphics in QtNDC TechTown 20192019-09-02
Shows how widgets still use the raster QPainter path (backing store -> native bitmap) while Qt Quick renders via a persistent scene graph that batches geometry…
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Developing with Qt LocationQt World Summit 20152015-10-06
Qt Location (tech preview in Qt 5.5, stable in 5.6) is shown working end-to-end: a small QML app uses Map QML type and PositionSource to display tiles from the…
Talk
Choosing the right Embedded Linux platform for your next projectQt World Summit 20152015-10-06
Qt 5.5/5.6 support expands multiple Linux backends but real projects hit platform-specific gaps: full‑screen eglfs works only with matching vendor backends…
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Qt, multimedia, and computer vision – a great match for Embedded LinuxQt World Summit 20152015-10-06
Live code builds a cross‑platform vision app that captures camera frames, runs OpenCV cascade detection trained on a few hundred “Qt” logo images, and overlays…
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Lightning Talk - Efficient Qt 3D asset pipelineQt World Summit 20152015-10-06
Shows that converting text-heavy models to a binary runtime speeds embedded loads: uses the glTF runtime format endorsed by Khronos, a qgltf build-time…
Talk on
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