~/talk

Building Desktop and Embedded Uis with Qt 3D

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Qt3D (Qt 5.5/5.6 tech preview) provides C++ and QML APIs, a data-driven framegraph that configures rendering (forward, deferred, layered passes with blending), and an entity-component system for mesh/transform/material/logic/input components. The demo builds a simple space‑shooter: OBJ meshes, texture/materials, orthographic camera, dynamic spawners creating asteroids/enemies every few frames, keyboard input and bullets, and a blended laser pass. Rendering uses a multithreaded job backend so scene building scales across cores; demo runs but lacks collision detection yet.

AI-written summary · about

  1. 0:00Start
  2. 2:31Things Can We Use Cute 3d for
  3. 4:59Create the Basic Application Structure
  4. 5:23The Qml Aspect Engine
  5. 12:09Entities and Components
  6. 21:20Scrolling Background
  7. 21:50Logic Component
  8. 25:33Parallax Scrolling
  9. 26:23Input Manager
  10. 28:43Parallax Effect
  11. 29:25Dynamic Qml Instantiation
  12. 33:08Bullets
  13. 35:04The Frame Graph
  14. 38:14Frame Graph
  15. 39:29Add a 2d User Interface over the Top
  16. 45:35Can You Implement Your Own Graphics Algorithms or Are You Limited to Doing Simple Layer Based Rendering
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