~/talk

High performance graphics and text rendering on the GPU for...

Talkat CppCon 2019 · 2019-09-15..09-20· [web-performance]
name:Geller
links:none on file
links:none on file
slides:none on file

A small open source library called CS paint sits on top of Vulkan and collapses the roughly 700 lines of Vulkan setup into a few C++ calls, letting a C++17 demo render a 3D scene (the pot mesh is about 10,000 triangles) and crisp GPU-rendered text using a multi-channel signed distance field glyph texture. The demo uses 48×48 glyph tiles, currently covers Latin‑1, shows sharp scaling at extreme zoom, and the library works — code and shader examples are included.

AI-written summary · about

  1. 0:00Introduction to talk
  2. 1:13What are graphics
  3. 6:55Why move work to GPU
  4. 8:45Benefits of GPU rendering
  5. 9:06Live demo introduction
  6. 13:12Demo code overview
  7. 14:17Why Vulkan over OpenGL
  8. 21:17Vulkan terminology deep dive
  9. 33:46How rendering pipeline works
  10. 40:49Text rendering on GPU
  11. 56:12Future of CS Paint
  12. 58:39CopperSpice integration plans
  13. 59:02Where to find resources
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