Google for Games Developer Summit 2021
2021-07-12..2021-07-13
-- online --
[Google for Games Developer Summit 2020, Google for Games Developer Summit 2021]
as the organisers put it
Play your way at GDC March 17-21, 2025. Experience interactive demos, exclusive sessions, and meetups from Android, Google Play, Gemini, and Gemma.
| title | author | length |
|---|---|---|
| Welcome and mobile Keynote | Greg Hartrell | 27m |
Google announces an Android Game Development Kit with a Visual Studio extension for C/C++ and new libraries: GameActivity, Game Input and a game controller… | ||
| Ads Keynote: Drive lasting business growth | David Mitby, Chris Luhur | 21m |
Announces concrete AdMob and Google Ads features: tROAS for ads revenue (closed beta) targets users who engage with in‑app ads, Bitmango tests show 44% higher… | ||
| Keynote | Careen Yapp | 10m |
Stadia announces concrete partner incentives and tooling: 70% of monthly revenue to partners for Stadia Pro titles paid by session-day engagement, a new click… | ||
| Keynote: Scaling global games in an accelerating landscape | Rob Martin | 17m |
Claims planet scale multiplayer and analytics with concrete pieces: matchmaking via Open Match and Google Cloud game servers, Open Saves for persistent worlds… | ||
| Help your players spend less time waiting and more time playing with Play as you download | Yafit Becher, Vitor Bacetti, Andrew Giugliano | 14m |
Play as you download lets players open games in seconds on Android 12 by streaming essential binaries using a new kernel-backed file system (incfs) and Play… | ||
| Plan and optimize your game for success on | Lauren Mytton | 17m |
Google Play now offers a new reach and devices section in Play Console that shows installs, crash and ANR rates, SoC/OpenGL/Vulkan distributions and peer… | ||
| Improve your store listing quality | Bert de Weerd | 08m |
Google Play announces tighter app metadata and preview rules: titles, icons and developer names must be concise and non-promotional, or risk being ineligible… | ||
| Enhance your game with UX | Serena Shih | 09m |
UX tweaks focus on clarifying in‑app offers, highlighting best values, and removing purchase friction: redesign store icons and IAP descriptions, add visual… | ||
| Learn about your audience: Mobile gamer insights | Huyn Woo | 14m |
Survey of 20,000+ mobile gamers combines interviews and metrics to produce four segments — enthusiasts, busy hobbyists, persistent puzzlers and dabblers — with… | ||
| All about battle passes: Insights and learnings from top mobile game developers | Aaron Hiscox, Frank Keienburg, Joel Joensuu, David H.C. Du | 35m |
Battle passes use a quest-based season track with a free lane and paid lane; teams set 9.99 every 8–10 weeks, or currency-gated passes that give free gems so… | ||
| Developer journey from PC/console to mobile | Ranjodh Mathial, Michael Chow, Tyler Nation, Chris Cao | 44m |
Panelists describe shipping Wild Rift, Magic: The Gathering Arena on mobile and ongoing 2K ports, citing concrete wins: WWE SuperCard ~23–24M downloads, NBA 2K… | ||
| Introducing the Android Game Development Kit | Scott Carbon-Ogden | 08m |
AGDK packages a C/C++‑first toolset: a Visual Studio extension for Android workflows, C game libraries (GameActivity, GameTextInput, GameController) to… | ||
| Game Development Extension | Joshua Gilpatrick | 13m |
Announces AGDE is now public and lets Visual Studio build, package and debug Android games without switching to Android Studio; Unreal Engine 4.26.2+ projects… | ||
| C/C++ libraries for Android games | Victor Repetskyi | 10m |
Google’s HDK delivers C/C++ libraries as AARs and Prefab packages that link via Gradle and CMake and remove most JNI plumbing. Game Activity exposes a C API… | ||
| Optimize your graphics with Android GPU Inspector frame profiler | Jay Kong, Francesco Carucci | 12m |
Android GPU Inspector adds a frame profiler that captures per-frame timing, GPU counters and object-level GPU memory (collaborating with… | ||
| 12 game mode APIs | Katie Roberts-Hoffman | 13m |
Android 12 adds Game Mode APIs that let a game read a per-title user preference for getGameMode and switch between Performance (lowest latency, sustained max… | ||
| Introducing Play Integrity API developer preview | Dom Elliott, Solène Maître | 07m |
Google launches the Play Integrity API as a single, server-to-server attestation that replaces SafetyNet and Play licensing, returning a small encrypted… | ||
| Optimizing games for | Matt Monasch | 16m |
Chrome OS is the #2 desktop OS and Google Play Games usage has tripled, so optimizing for large landscape screens plus keyboard/mouse/trackpad input can… | ||
| What’s new for Firebase LiveOps | Patrick Martin | 14m |
Firebase announces concrete LiveOps upgrades: Crashlytics now does reliable C++ symbolication for optimized builds, relaxes symbol-file placement, and sends… | ||
| The complexity of NDK crash reporting | Konstantin Mandrika | 15m |
Explains why on-device tombstones use libunwind/libcorkcrew and debuggerd/crashdump to produce reasonably accurate system frames but often miss app DWARF, why… | ||
| Personalizing your app in real-time: Powered by Firebase and ML | Dana Silver | 11m |
Demo shows Firebase Remote Config Personalization configured in the console to try alternatives (prompt after 1, 4, or 8 level completions) targeted to… | ||
| Delivering seamless multiplayer experiences globally with game servers | Mark Mandel | 29m |
Google Cloud layers a managed orchestration over Kubernetes + Agones to run dedicated authoritative game servers across many clusters; demo deploys Super Tux… | ||
| native databases and storage for games | Mike Nadal, Emma Haruka Iwao | 24m |
Cloud Spanner is presented as a strongly consistent, globally distributed relational database that removes manual sharding, provides serializability/external… | ||
| Planet scale 2.0: Cloud games done right | Sebastian Weigand, Susan Romera | 06m |
Demo shows Agones on GKE deploying fleets across US, Netherlands and Japan, spinning from empty to 1,000s of game servers and triggering cluster autoscaler to… | ||
| Engaging new and diverse audiences with ML | Patrick Smith, Vishu Cheruku | 24m |
Pandemic-era player growth shows 38% report increased playtime and 65% longer sessions, and only 1–2% are persistent trolls, so the solution focuses on… | ||
| Bringing the game studio to the | Adrian Graham, Travis Williams | 15m |
A concrete blueprint for running a full game studio in the cloud: virtual GPU workstations with right-sized VMs, Active Directory and MFA for identity, global… | ||
| Less time porting and certing, more time creating | Elisabeth Morant, Ryan Bartley, Robert Adelmann | 20m |
Stadia announces concrete developer shortcuts: Test Hub launches to run, debug and stream logs across web, mobile and TV from one place; Game Runs automates… | ||
| Bringing new value to Stadia partners | Alan Joyce | 10m |
Stadia expands reach to 22 countries and hundreds of millions of devices and promises concrete incentives: click-to-play deep links track channel performance… | ||
| Connecting with gaming creators: 4 things developers should know | Barbara Macdonald, 8bit Thug | 26m |
YouTube gaming reports 100 billion watch hours and over 40 million active gaming channels, with live streams at over 10 billion hours and events peaking —… | ||
| GameSnacks: Google's new HTML5 gaming platform | Ani Mohan | 18m |
Google launches GameSnacks as an HTML5 games platform with a few-line GameSnacks SDK (JavaScript), an embed API for quick integrations, and a hosted catalog of… | ||
| Everything new | Patrick Martin | 03m |
Firebase lists concrete updates for liveops: Crashlytics stays a free integration and the latest Unity SDK sends per‑crash hardware telemetry—CPU make, GPU… | ||
| Top 8 Ads Keynote announcements | 05m | |
New AdMob and Google Ads features include tROAS bidding that optimizes for ad engagement revenue, an Android app campaign option to exclude reinstallers so ad… | ||
| Top 5 Google Cloud announcements | 06m | |
Google Cloud highlights growth in nontraditional gamers — women married couples and grandparents and fast-rising regions in the Middle East and APAC, then… | ||
| Top 10 Stadia announcements | Careen Yapp | 09m |
Platform reports 180 games shipped across 22 countries and “hundreds of millions” of compatible devices; Stadia rolls out Click to Play links with affiliate… | ||
| nothing matches | ||