~/talk

Daizen Ikehara

slides:none on file

Twilio ships a free in-house game tutorial Twilio Quest that teaches SMS, voice and SDKs to 8 million registered developers; an experiment at a February Japan conference adds a Japanese mission and a custom event map, draws many players onto an onsite leaderboard and sees two attendees finish all basic missions, but reveals blockers: Japanese phone numbers require ID for purchase and audience still expects full localization. Follow-ups: streaming twice weekly, Japanese blog posts and community events; game updates roll out every few weeks.

AI-written summary · about

  1. 0:00Introduction
  2. 1:02What is Twilio Quest
  3. 7:24Why Japan for gamification
  4. 10:18Experiment at Japanese conference
  5. 12:25Results and challenges
  6. 16:03Future plans for Japan
  7. 18:28Key takeaways from experiment
  8. 21:20Q&A: In-house development
  9. 23:30Q&A: Impact on business
  10. 26:47Q&A: Cultural differences
  11. 28:58Q&A: Future updates
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