Why games are the first killer app for voice
summary
Argues that games are the first killer app for voice because they fit current platform limits and user behavior and shows it with real products and metrics. Uses Amazon Alexa and the developer rewards program as the launchpad, builds three voice games Would You Rather, Truffles and a fake news quiz, grows to quarter of a million users a month, reports ~7% average retention with 3 in 4 players replaying four times and 94,000 hours total played, and explains why games avoid missing APIs like raw audio and notifications.
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