~/talk

Running hackathons when we can't meet in person

Talkat DevRelCon Earth 2020 · 2020-06-30..07-30· [devrel-and-community]
links:none on file
slides:none on file

Major League Hacking rapidly moves planned campus hackathons online, running primarily weekend events that mimic in-person pacing and social structure, attracting up to 500-person events and global thousands by segmenting regions with three opening ceremonies. Practical stack includes Discord voice channels, Zoom, Twitch, Devpost for submissions and StreamYard for browser-based multi-host streaming, plus custom registration-to-Discord bots. Organizers force team formation with facilitated icebreakers, schedule mentorship and games to onboard novices, and report that hybrid digital-first models scale while preserving showcase demos and feedback loops.

AI-written summary · about

  1. 0:00Introduction and MLH overview
  2. 1:29Why hackathons matter now
  3. 3:55Social experience in digital hackathons
  4. 7:06Participant experience online
  5. 13:42Supporting shy participants remotely
  6. 19:58DevRel sponsorship in online events
  7. 24:29Managing global online events
  8. 26:58Key technologies for virtual hackathons
  9. 31:30Long-term impact of digital events
  10. 37:35Closing and resources
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