Extended Machine Learning
summary
A photorealistic XR digital twin of a parking lot is built in Unity and driven by Unity ML‑Agents with a Python/TensorFlow backend and C# scripting; training runs with 16 simultaneous agents and a network of 512 nodes per layer across four hidden layers. Rewards are +0.8/+0.2 and penalty −0.01; after about 5 million cycles the learned policy transfers as saved weights and cuts required actions from 200→40, working reliably in simulation.
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chapters (8)
- 0:00Introduction to speakers
- 1:17XR technology overview
- 10:27XR industry impact and adoption
- 22:30Machine learning basics
- 31:31Digital twins explained
- 36:54Reinforcement learning for parking
- 47:36Unity simulation demo
- 57:02Training results and next steps
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