~/talk

Crowd dynamics, RL and Unity: A Journey

Talkat Strange Loop 2021 · 2021-09-30..10-02· [machine-learning, react]
links:none on file
slides:none on file

Claims that reinforcement learning with a Kalman‑based reward produces usable crowd agents, implemented with PPO in Unity-ML-Agents (PyTorch) and deployed via Barracuda/ONNX. Training uses an entropy/statistical similarity reward derived from an ensemble Kalman filter, with experiments on only 20–30 trajectories and training runs of about 1M steps ≈7 hours. Built agents navigate new scenes, avoid collisions, and capture characteristic behaviors after data augmentation and curriculum learning, though results are approximate rather than perfect.

AI-written summary · about

  1. 0:00Intro
  2. 1:16THE PROBLEM
  3. 4:09PEOPLE ARE SUMMATIONS OF SOCIALITY FORCES - 1990
  4. 6:21REINFORCEMENT LEARNING
  5. 7:32THE DIFFICULTIES
  6. 11:35WHAT IS PPOT
  7. 15:38UNITY ML-AGENTS
  8. 17:29ONE CODE EXAMPLE
  9. 18:58KALMAN'S GOAL
  10. 23:29KALMAN FILTER DEMO
  11. 27:16WHY DID I TELL YOU THAT
  12. 32:29FINAL DEMO
  13. 33:46CLOSING THOUGHTS
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