Making VR More Interesting With React and Brain.js
summary
Live demo builds a browser VR search-and-find game using A-Frame and an environment package, with a Node backend using Brain.js and node express to adapt difficulty. Inputs are player x/y/z position, steps taken and whether an item was found; a neural network with three hidden layers trains on arrays of objects and predicts finish probability, then moves objects closer or farther to nudge completion. Model runs in real time and the adaptive behavior works; privacy and ethical handling of VR data are emphasized.
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chapters (8)
- 0:00Introduction and roadmap
- 1:56VR industry and opportunity
- 4:40Live coding a VR app
- 12:30Machine learning basics
- 16:24Integrating AI into VR
- 19:30Ethics and considerations
- 21:10Key takeaways and conclusion
- 23:45Q&A session
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