~/talk

Keren Kenzi @ ReactNext '23 | Hello (Virtual) World

Talkat ReactNext 2023 · on Tuesday, 2023-06-27· [webxr, web-platform]
linkedin:keren-kenzi
slides:none on file

Live demo shows a browser VR game built with A-Frame + WebXR + DOM API, no headset required; HTML header script plus asset management preloads glTF models from Sketchfab. The demo spawns and positions entities, uses event listeners to increment a visible score, and renders a Mario-style pipe and preloaded glTF assets. Live coding struggles occur but core features work: a camera-anchored HUD, three coins collected and click handlers that update the score.

AI-written summary · about

  1. 0:00Welcome to virtual reality with A-frame
  2. 0:43Setup A-frame in browser
  3. 1:48Add entities and components
  4. 3:12Primitives and inspect elements
  5. 4:16Community components for environments
  6. 5:20Camera and cursor for interaction
  7. 6:01Persistent UI elements like score
  8. 7:04Load 3D models with assets
  9. 9:09Build game with JavaScript and DOM
  10. 14:32Event listeners and coin collection
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