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Reactive programming for massive mobile multiplayer games

TalkinSpanishat Nerdearla 2020 · 2020-10-20..10-24· [reactive-programming, game-development]
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An in-device ad SDK for mobile games combines waterfall sequencing and real-time bidding across about 20 providers using reactive libraries (RxJava/RxSwift via Kotlin/Swift ports). It implements timeouts, retries, and parallel requests with declarative operators, treats the client as a lightweight backend, runs unit and integration/device tests, supports 60+ game titles and millions of daily users, and reports reduced callback complexity while meeting strict latency and battery constraints in production.

AI-written summary · about

  1. 0:00Introduction
  2. 1:05Wild Life Studios
  3. 3:14Game architecture
  4. 5:25Ad SDK challenges
  5. 7:11Monetization models
  6. 9:24Combining models
  7. 10:48Key design principles
  8. 13:31Multiplatform architecture
  9. 14:33Mobile technical challenges
  10. 15:39Reactive programming
  11. 17:03Reactive tools used
  12. 18:47RxJava example
  13. 22:38Benefits of reactive code
  14. 23:41Architecture layers
  15. 24:46Game integration
  16. 26:10Summary
  17. 27:14Q&A
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