UI/UX Methodology: Experience and Practice
summary
Presentation describes a methodology for organizing UI/UX development processes used at BetterMe that doubled delivery speed without losing quality. It covers practical approaches and practices for product design and team workflow to accelerate UI/UX work in game or app projects.
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chapters (17)
- 0:00Introduction
- 0:54Better Me experience
- 2:01Process setup problems
- 3:27Thinking habits and cognitive load
- 5:25Standard UI/UX dev path
- 7:14UI/UX mockup stages
- 9:07Quality UI mockup factors
- 10:56Constant vs variable factors
- 13:55Designer and game-designer collaboration
- 15:26Screen map design tool
- 18:17Prototyping options
- 20:04Sketches and final stages
- 21:12Task complexity categorization
- 26:02Task distribution in team
- 27:58Parallel processes and roles
- 31:10Time and resource savings
- 32:21Q&A
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