~/talk

Big Data in Mobile Games

Talkat Games Gathering 2020 · 2020-12-03..12-06· [data-engineering]
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slides:none on file

Explains how connecting player, liveops, platform, UA and market data yields actionable insight rather than hoarding terabytes: a single data lake merges ~180 data poles maintained by ~15 engineers, scheduled with Airflow, Databricks, Tableau/Looker and enriched with Amplitude, Leanplum and platform revenue. Reports daily segment-level LTV for every cohort, runs hundreds of automated bid and creative-variant campaigns, and uses thousands of UA tests plus third-party benchmarks to predict which game concepts and markets will scale.

AI-written summary · about

  1. 0:00Intro
  2. 0:47Who is Andre
  3. 2:46What is Big Data
  4. 8:09Player Journey
  5. 9:17Funnel Approach
  6. 10:26Data Engineering
  7. 12:45LTV
  8. 14:23Creative Optimization
  9. 17:05Market Insights
  10. 21:46Questions
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