Concepting Tanks for a Racing Event
summary
Design process for creating racing tanks for a game, covering the original idea, distinctive features, gameplay requirements, and production challenges. Focus is on how those gameplay and artistic constraints shaped the tanks’ concept and implementation.
AI-written summary · about
chapters (7)
- 0:00Introduction
- 1:58Racing tank features
- 3:48Design challenges
- 6:45Leopard Sport: speed and design
- 13:18T-50 Sport: maneuverability and protection
- 17:39Chaffee Sport: versatility and style
- 21:26Production challenges
related talks
52mConcept Art Process in Video Games
28mThe Creative Process in Game Design
42mHow an Artist Got into Game Development: The Art & Process of Making Silt.
49mState of the Art: The Future of Visual Development.
50mHow Do I Get Into This Damn Concept? And What Do They Want From Me!?!
20mTips on Character Design
48mOn Creating High-Quality Assets
55mCharacter Design as Part of the World They Live In
