Analytics of Hyper-Casual Games
summary
Examines whether analytics are necessary for hyper-casual games, when to stop working on one hyper-casual title and move to the next, and how to analyze advertising monetization. Covers ad-based monetization metrics and calculating advertising LTV for hyper-casual games.
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chapters (12)
- 0:00Hyper-casual analytics
- 1:06Product analytics in games
- 2:09Key game metrics
- 3:55First session analysis
- 7:14User activation methods
- 8:02A/B testing in games
- 10:57Game viability
- 11:19Ad monetization
- 13:06Ad revenue optimization
- 14:34Ad revenue growth
- 16:04Ad LTV calculation
- 19:18Q&A
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