Design Research for Animation Production
summary
Using a small demo, the talk explains design-research methods for environment design in animation production, covering how to collect and process reference and contextual information and then generate visual-development ideas from it. It focuses on practical principles and workflows used in animation visual development.
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chapters (17)
- 0:00Introduction
- 1:12Concept artist role
- 4:20Production research
- 8:17Collecting references
- 16:04Project constraints
- 21:20Animation research
- 29:56Reference mistakes
- 37:01Concept demo
- 44:24Copyright Q&A
- 49:40Characters in concept art
- 51:25Avoiding task fixation
- 53:15Angles and shapes
- 54:40Portfolio essentials
- 55:23Industry trends
- 57:31Developing strengths
- 57:51Finding trends
- 1:00:00Conclusion
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