Fireside Chat
summary
Starts as a webmaster, teaches self HTML Flash and Photoshop, gets hired onto Planescape Torment and moves into design; leads or designs on Icewind Dale, Neverwinter Nights 2, Alpha Protocol, Fallout: New Vegas (an intense 18 months cycle), and Pillars of Eternity funded $1.1M in 27 hours. Repeated cancellations include Van Buren/Baldur’s Gate III: The Black Hound; hard lessons: stop writing 1600 pages of docs, state goals up front, drop conflicting features (multiclass rewrite), prioritize audience feedback; now working on a small, unannounced project that favors tight teams.
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