Konsoll 2016: Lee Petty & Tim Schafer
summary
Starts with a homemade graphic-adventure resume on an Atari 800 to get hired at Lucasfilm Games, then spends a decade making original IP (Monkey Island, Full Throttle, Grim Fandango) inside a studio funded by Star Wars royalties. Leaves to form an indie studio after discovering others can greenlight sequels without creators, survives two big projects cancelled halfway through, uses crowdfunded Double Fine Adventure documentary and Kickstarter to raise money, now remasters 90s adventures and publishes/presents small indie games.
AI-written summary · about
chapters (6)
- 0:00Introduction and context
- 2:36Getting into the industry
- 9:39Working at LucasArts
- 13:51Founding Double Fine
- 17:23Surviving as an indie studio
- 22:24The future and community
related talks
45m20 Years of Designing Games with PlayStation's Dominic Robilliard
01h 04mFireside Chat
45mThere and Back Again: One Weird Game Dev Trip
46mHow to Grow a Game Studio Through Challenging Times
01h 05mKeynote: Starting Over & Over: The Story of Hyper Light Drifter & OFK
30mWorking with Independent Developers: Lessons Learned Over the Years
01h 05mFireside Chat with Jakub Dvorský
39mMy accidental 36 years in video games
