~/talk

Why Games Are Positioned to Revolutionize Programming Languages

Talkat Konsoll 2016 · on Wednesday, 2016-10-19· [game-development]
links:none on file
slides:none on file

Argues that games drive language innovation and shows a working prototype called Epoch language that compiles to native Windows x64 executables, binds to BGFX, and has Visual Studio tooling; cites a real bug that crashes hundreds of players daily and takes three weeks to trace to one uninitialized variable; removes uninitialized data and nulls, replaces inheritance with composition and discriminated unions, and experiments with tasks, hot‑swap and hybrid GC/manual memory; most features are implemented as prototypes but the language is not yet production‑ready.

AI-written summary · about

  1. 0:00Intro
  2. 2:41GAMES AS SOFTWARE
  3. 7:07THE CROSSOVER
  4. 8:57HARDWARE
  5. 10:40EVOLUTION
  6. 14:07WHY C++
  7. 26:38BETTER LANGUAGES
  8. 28:16NVOLVEMENT
  9. 30:40IMAGINE
  10. 32:48DISCLAIMERS
  11. 34:39TEN YEARS LATER
  12. 37:10CASE 2
  13. 40:31CASE 4
  14. 43:45DREAMING
  15. 45:14PROGRESS
  16. 48:56FULL CIRCLE
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