~/talk

Broadcast: Streaming Made Simple

TalkinRussianat Games Gathering 2020 · 2020-12-03..12-06· [creative-coding]
links:none on file
slides:none on file

Overview of live streaming (broadcast) for games, focusing on using live video to provide clear, direct communication with a game’s audience rather than flashy effects. Covers practical aspects of setting up and running live streams as a tool for informing and engaging players; presented by a broadcast lead from Wargaming.net.

AI-written summary · about

  1. 0:00Live streams intro
  2. 1:12Department history
  3. 7:58Why live streams matter
  4. 10:12Stream types and features
  5. 11:18First studio setup
  6. 17:16Studio growth and design
  7. 21:07Mobile live kit
  8. 22:56Internet issues on location
  9. 24:05Custom client solutions
  10. 24:46Remote stream setup
  11. 28:05Virtual studio features
  12. 33:29Live stream evolution
  13. 35:58Blogger role in streams
  14. 36:19Audience engagement tips
  15. 38:25Case: ISS live stream
  16. 42:27Case: FST festival stream
  17. 44:15Case: old factory stream
  18. 46:24Stream prep challenges
  19. 47:29Client expectations
  20. 51:24Stream costs and processes
  21. 56:12Stream packaging and design
  22. 56:32Conclusion
  23. 57:14Q&A
  24. 59:05Q&A
  25. 1:01:35Q&A
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