Broadcast: Streaming Made Simple
summary
Overview of live streaming (broadcast) for games, focusing on using live video to provide clear, direct communication with a game’s audience rather than flashy effects. Covers practical aspects of setting up and running live streams as a tool for informing and engaging players; presented by a broadcast lead from Wargaming.net.
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chapters (25)
- 0:00Live streams intro
- 1:12Department history
- 7:58Why live streams matter
- 10:12Stream types and features
- 11:18First studio setup
- 17:16Studio growth and design
- 21:07Mobile live kit
- 22:56Internet issues on location
- 24:05Custom client solutions
- 24:46Remote stream setup
- 28:05Virtual studio features
- 33:29Live stream evolution
- 35:58Blogger role in streams
- 36:19Audience engagement tips
- 38:25Case: ISS live stream
- 42:27Case: FST festival stream
- 44:15Case: old factory stream
- 46:24Stream prep challenges
- 47:29Client expectations
- 51:24Stream costs and processes
- 56:12Stream packaging and design
- 56:32Conclusion
- 57:14Q&A
- 59:05Q&A
- 1:01:35Q&A
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