Animation for cinematic’s video game
summary
Cinematic animation combines motion capture with targeted hand animation so tiny, specific changes sell character and story: claim is that micro expressions under half a second and one or two keyed poses can make a scene emotionally clear. Workflow uses mocap, facial rigs/head scans and heavy reference hunting (spiders, lizards, dancers) to build hybrid creatures like the Kugutsu and to punch up openings and finales. When pipeline or budget prevents full polish, the team chooses one shot to fully hand-tune and the rest stays mocap-cleaned.
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chapters (10)
- 0:00Start
- 0:31Introduction
- 1:27How How To Get a Great Animation for Cinematics
- 1:41Trailer
- 2:42Resident Evil Remake
- 5:23What Are Cutscenes
- 10:35Inspiration
- 14:14Micro Expression
- 19:14Are There any Fundamental Difference between Animation for Cinema and for Cinematic
- 20:40Are There any Differences in Animation Depending on the Country of Production
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