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Building an MMO browser game on Matrix

Talkat FOSDEM 2022 · on Sunday, 2022-02-06· at 13:10· D.matrix· [game-development, distributed-systems]
links:none on file

Describes a proof-of-concept MMO browser game that uses Matrix for authentication, authorization and persistent save states by representing lobbies and characters as Matrix rooms. Uses a combination of Matrix rooms plus central game servers (HTTP and WebSockets); when a character is created the server invites the player to the character room and updates that room's state events as the character changes, enabling migration of characters between Matrix accounts or to new servers and offline analysis of character data.

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