Building an MMO browser game on Matrix
summary
Describes a proof-of-concept MMO browser game that uses Matrix for authentication, authorization and persistent save states by representing lobbies and characters as Matrix rooms. Uses a combination of Matrix rooms plus central game servers (HTTP and WebSockets); when a character is created the server invites the player to the character room and updates that room's state events as the character changes, enabling migration of characters between Matrix accounts or to new servers and offline analysis of character data.
AI-written summary · about
related talks
01h 07mMatrix is a Distributed Real-time Database
42mDesigning Matrix: A Global Decentralised End-to-End Encrypted..
33mMobile Multiplayer Made Manageable
25mMMOWAM: Build Server-less Games with a DSN
35m좌충우돌 멀티플랫폼 게임 로비 개발기
30mGaming at Scale: What we learned from building our own multiplayer environment
40mMultiplayer Gaming Architecture and Design
50mHTML5 technologies and game development