좌충우돌 멀티플랫폼 게임 로비 개발기
summary
Explains building a web-based game lobby that runs inside an Unreal layer controlled from a Coherent/Chromium webview, using Angular + Redux + RxJS; describes shipping a lobby for PlayStation/Xbox/PC with dependency‑injection to swap platform services at build time. Details include hard bugs from Chromium embedding, selector patterns to combine many microservice data sources, polling‑based gamepad handling for consoles, and tradeoffs of inheritance vs DI for reusable components.
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chapters (7)
- 0:00Introduction
- 8:18Web tech stack
- 17:28Microservice complexity
- 21:19Console vs web dev
- 26:30Reusable components
- 34:33Multi-platform strategy
- 35:00Q&A
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