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Polymorph: a compile time approach to entity-component-systems in Nim

Talkat FOSDEM 2022 · on Saturday, 2022-02-05· at 14:20· D.nim· [game-development]
links:none on file

Polymorph presents a system-oriented ECS implemented in Nim that eliminates runtime query/filter overhead by moving execution state into systems and using Nim’s static typing and AST macros to precalculate how component changes affect systems. It targets performance-sensitive simulations and games by generating compile-time, minimal system state updates tailored to the user’s system/component design, enabling efficient event loops and interactive simulations.

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