Back to DirectFB!
summary
Introduces DirectFB2, a modern fork of the embedded-oriented DirectFB graphics library, explaining its Meson-based build, pure-C rework, and modularized codebase. Describes low-level display access via DRM/KMS or legacy framebuffer, optional GPU-accelerated rendering through GFX driver modules, and integrations with external libraries (FreeType, libpng/jpeg, FFmpeg/GStreamer) plus OpenGL/Vulkan support via DirectFBGL, EGL, Mesa, or SwiftShader. Gives a brief demo-capable overview of the lightweight core and DirectFB-examples to help decide whether to use DirectFB2 on a device.
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