GPUHammer: Rowhammer Attacks on GPU Memories are Practical
summary
GPUHammer reverse‑engineers GDDR6 bank/row mapping, uses multi‑warp access patterns to reach 620k activations per refresh window, and aligns hammering to bypass TRR trackers. On an NVIDIA A6000 it injects 8 bit‑flips across 4 DRAM banks, identifies critical aggressor rows (most effective at ±2), measures thresholds of ~12–16k activations per victim row, and finds TRR eviction requires ≥17 aggressors; demonstrated ML model accuracy drops up to 80% and an exploit workflow that succeeds within ~10 attempts.
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chapters (10)
- 0:00Introduction
- 1:13Threat model for GPU Rowhammer
- 2:36GPU Rowhammer challenges
- 3:39Measuring memory layout
- 5:05Overcoming high latency
- 7:33Bypassing TRR defenses
- 10:01Observing bit flips
- 11:30Rowhammer thresholds
- 12:14TRR tracker implications
- 12:55Accuracy degradation attacks
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