~/conference

Unite 2008

date:2008-10-22..2008-10-24
location:Copenhagen, Denmark
series:Unite · 2 editions
editions:[Unite 2008, Unite 2009]
titleauthorlength
KeynoteDavid Helgason, Nicholas Francis, Joachim Ante20m
Conference sells out with ~180 attendees and growth counts multiply; Unity 2.5 reboots the Editor as scripted Unity GUI with 130 new entry points and a single…
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Walking and Running on Uneven TerrainRune Skovbo Johansen46m
A Unity asset called the free Locomotion System automatically blends keyframed walk and run cycles and computes dynamic foot placement using inverse kinematics…
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Using Unity Editor APIsJon Czeck49m
Shows concrete editor scripts and results: uses Unity Editor APIs to build combine materials (merges 24-material meshes into one OBJ+atlas), an asset…
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Unity iPhoneRenaldas Zioma, Joachim Ante54m
Unity for iPhone ships with AOT Mono so C# compiles to native code, and a Unity Remote app streams multi‑touch and accelerometer input and a live game view…
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Techniques for making reusable codeMike Mittleman46m
Five practical rules: break systems into many small classes and decouple with small classes so swapping subsystems (asset repository, GUI, networking) keeps…
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ShadersAmir Ebrahimi, Aras Pranckevičius02h 10m
Hands‑on Unity shader course that moves from fixed‑function ShaderLab to custom Cg: downloads of UnityCGIncludes and built‑in samplers, implementation of…
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Physics the right wayMatt Wegner59m
Shows how Flashbang implements physics in Unity using UnityScript with an autocomplete tool, builds a raycast car (not wheel colliders or multi‑rigid ragdoll…
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Make your art look goodRenaldas Zioma, Aras Pranckevičius37m
Three concrete pipelines: bake lightmaps for static geometry (preferred even over detailed textures), and for characters use a single one-pass three-light…
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Getting publishedTom Higgins, Matt Gravelle, Matt Wegner52m
RC Laser Warrior lands on Shockwave and becomes a boxed retail SKU rebranded as Cars of Fury boxed SKU with USB joystick, while contract work includes…
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BugsSam Kalman46m
Public bug reports go through a strict pipeline: a one-person QA filter that requires attach full project folder (or a minimal single-scene repro), then…
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Bringing your concept to lifeJeroen de Cloe, Mikel Fick39m
Sticky Studios outlines a repeatable pipeline: start with 100 ideas then prune to a solid concept, capture it in sketches, moodboards and an open game design…
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Asset Pipeline CustomizationsLucas Meijer01h 04m
Shows a working Unity 2.1 pipeline that automates FBX and texture handling for a Funcom MMO: uses Visual Studio + UnityEngine.dll and UnityEditor.dll via a…
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AwardsSam Kalman33m
Unity runs a contest that more than doubles scope from 2007, adds a beta milestone requirement and public playtesting, and pays prizes in Euros; attrition rate…
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