Investigating the Effect of Sensory Concurrency on Learning Haptic Spatiotemporal Signals
summary
A 4-day study trains 24 participants across three sessions using haptic cues encoded to left/right trigger vibration on an Xbox One controller triggers and compares four conditions: sensory deprivation, skills transfer, sensory concurrency, and a hybrid reduced-visual condition. Results using blocks-traversed and progress ratio analyzed with a GLMM show the hybrid group travels almost twice the distance and scores highest on collision-avoiding progress, path efficiency, and subjective understanding when tested with haptic-only navigation.
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