~/talk

What brand design can learn from software developments

Talkat Collision 2017 · 2017-05-02..05-04· [design-collaboration]
links:none on file
slides:none on file

Argues that brand teams should adopt three developer practices — design patterns, continuous delivery, open source governance — and shows one applied outcome: a relaunched MetLife creative system that retires Snoopy, uses a flexible grid with overlapping panels and market‑specific photography, and enforces a governing body plus agency training so new local designs can be proposed as reusable components. Claims these tools let large, legacy product sets scale creative work and reduce one‑off chaos.

AI-written summary · about

  1. 0:00Intro
  2. 0:18Do startups need brands
  3. 3:07Gothic architecture
  4. 4:00Design building blocks
  5. 5:05Creative systems
  6. 7:25Reusable objects
  7. 8:07Patterns and creativity
  8. 9:30Continuous delivery
  9. 11:38Open source governance
  10. 13:40Conclusion
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