Ruby Game Development with Jemini
summary
A working clone of Death Tank runs with four Xbox controllers showing wheels, torque and collisions driven by an embedded physics engine, not manual position fiddling. Engine wraps Java 2D/3D and physics libs and runs on JRuby giving a real-time garbage collector and 100% Ruby code surface. Play-state code, input mappings, managers (sound, tangible, enemy) and example assets (axes, orcs) are all shown. Builds to native Mac and Windows executables, Linux is rough, Android and Xbox support are tentative.
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