~/talk

Uniformity Analysis in the WebGPU Shading Language

Talkat PLDI 2026 · 2026-06-15..06-19· [webassembly, compilers-and-language-design]
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Provides a rigorous operational semantics for TinyWGSL that defines barrier divergence, formalizes the WGSL uniformity rules, and proves soundness sketches; mechanises the static taint analysis in an Alloy model and uses Alloy-driven test generation to fuzz Chromium’s WGSL compiler; finds multiple specification flaws, proposes four accepted spec changes for soundness and precision, and discovers a real Chromium parser/analysis bug that gets fixed, with artifacts and tests archived.

AI-written summary · about

  1. 0:00WebGPU shading language intro
  2. 1:26Barriers in GPU programs
  3. 3:10WebGPU and Wixel
  4. 4:56Uniformity analysis for barriers
  5. 6:42Uniform vs non-uniform control flow
  6. 8:50Uniformity analysis in Wixel
  7. 11:37Testing with Alloy
  8. 13:21Fixing analysis soundness bugs
  9. 15:09Summary
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