Mobiconf 2018: Giulia Menichini, Netfarm
summary
A Unity-based visualizer simulates electromagnetic-field strength over a real island, importing DXF terrain and building data, converting points to meshes with Delaunay triangulation, and exporting OBJ terrain into the scene. Height is colored by a custom heat-water shader and buildings become prefabs whose material reflects measured field intensity. Touch gestures control camera, validation compares model outputs to collected physics data, and builds target Android/iOS with configurable player settings.
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chapters (16)
- 0:00Introduction to talk
- 1:32Building simulation software
- 6:03Unity platform overview
- 8:57Unity UI elements
- 14:27Basic Unity concepts
- 19:08Prefabs and materials
- 21:22Materials and shaders
- 23:16Handling touch inputs
- 25:27Build process in Unity
- 29:16Case study introduction
- 31:49Generating terrain mesh
- 33:17Applying terrain shader
- 34:50Adding buildings to scene
- 35:58Final software demonstration
- 37:07Resources and documentation
- 38:20Q&A and closing
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