Next generation Maps with WebGL
summary
Announces a beta WebGL OverlayView that hooks the same WebGL context as the vector basemap so custom 2D/3D objects render directly on the map and occlude behind 3D buildings; exposes lifecycle hooks like onAdd, onDraw, onContextLost for resource management; supports integrations with 3js and glTF models; adds moveCamera plus programmatic tilt (0–67.5°) and heading (0–360°) with animated frames; discusses performance pitfalls, minimal draw calls, and sample code and docs for reproducing the demos.
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