GCAP Loading 2016
2016-11-01..2016-11-02
Melbourne, Australia
who it's for
producers, indie developers, narrative designers, 3D artists, sound designers, freelance 3D artists, career-seeking game professionals
topics
live-streaming development on Twitch; presskit open-source tooling; photogrammetry for VR assets; Unity and Playmaker with C#; ZBrush and miniature workflows; prototype levels using Lego; Trello and Jira scheduling; time tracking with Toggl; proximity-triggered adaptive audio; portfolio PDF cover letter practices
| title | author | length |
|---|---|---|
| Keynote | Rami Ismail | 52m |
Starts with a Flash prototype that earns $10,000 and $1 and turns into Super Crate Box, then ports to mobile as Ridiculous Fishing which is cloned — Ninja… | ||
| Harmonious Games: Year One | Laura Voss, Joe Park | 40m |
An indie studio founded Feb 2016 builds a local couch co-op platformer called putty pals and plans a Steam launch in early 2017 with consoles after, but… | ||
| Being A Freelancer | Kalonica Quigley | 01h 00m |
Freelance 3D artist since 2011 who charges hourly rates, raises them periodically, adds overtime and rush premiums, and times tasks to produce realistic… | ||
| Narrative Design | Brooke Maggs | 13m |
A narrative designer documents and enforces a concrete story arc for The Gardens Between: a two‑year, wordless adventure‑puzzle built around a… | ||
| 3D Art | Ed Blanch | 15m |
Concrete workflow advice for 3D game art: prioritize tone and preproduction, pick a narrowed style, and plan a pipeline that avoids time sinks. Uses scanned… | ||
| Production | Narkisska Spruce | 15m |
Production focuses on making projects hit schedule and budget by forcing accountability, putting a dollar value on time (example: a 2‑hour estimate that takes… | ||
| Sound Design | Sally-anne Kellaway | 11m |
Argues that sound must be planned with level design, not tacked on later, and gives concrete fixes: avoid looping the same footstep asset by using footstep… | ||
| The Art of Finding a Job | Lauren Clinnick | 33m |
Insist on a PDF cover letter named "YourName Position" and include a portfolio for creative or technical roles; list three references with name, role, email… | ||
| Imposter Syndrome | Marcus Grambau | 18m |
Imposter syndrome affects about 70% of professionals and shows as self-doubt, anxiety and lost productivity; an informal poll of 30 peers finds around 80–90%… | ||
| Tips from Industry Veterans – Lucy Morris | Lucy Morris | 10m |
Uses Twitter since 2013 to land contracts, jobs and market-test work, claiming direct career growth beyond conferences; shows a Live2D prototype for a… | ||
| Tips from Industry Veterans – Michael Vermeulen | Michael Vermeulen | 09m |
Advise is concrete: bounce ideas with someone who will bluntly critique them, then prototype early to test balance and feel — math that looks good on paper… | ||
| Tips from Industry Veterans – James Everett | James Everett | 11m |
Claims concrete wins: Madagascar kart: shipped in 12 months and played well by families, team hit deadline; studio scale matter — Splinter Cell Blacklist: ~350… | ||
| Tips from Industry Vets – Julie Wotzko | Julie Wotzko | 11m |
Fifteen years across card games, Cake Mania, Xbox dashboard and Hololens lead to concrete habits: carry a notebook and photograph ideas, find a mentor, and… | ||
| Tips from Industry Vets – Ken Wong | Ken Wong | 08m |
Argues that making games is more important than making a game and maps a career path: starts with fan art, ships small projects like Hacky Cat, moves through… | ||
| Networking Tips | Guy 'Yug' Blomberg | 19m |
Practical networking steps: show up presentable, check the guest list beforehand, and research who will be there; ask open questions, listen, and aim to help… | ||
| Closing Keynote | Rami Ismail | 27m |
Practical rules: use the medium people use — talk with sound when discussing sound, draw when discussing art, flowcharts for programmers — to avoid wasted… | ||
| nothing matches | ||