~/conference

GCAP Loading 2016

date:2016-11-01..2016-11-02
location:Melbourne, Australia
series:GCAP Loading · one edition

producers, indie developers, narrative designers, 3D artists, sound designers, freelance 3D artists, career-seeking game professionals

live-streaming development on Twitch; presskit open-source tooling; photogrammetry for VR assets; Unity and Playmaker with C#; ZBrush and miniature workflows; prototype levels using Lego; Trello and Jira scheduling; time tracking with Toggl; proximity-triggered adaptive audio; portfolio PDF cover letter practices

titleauthorlength
KeynoteRami Ismail52m
Starts with a Flash prototype that earns $10,000 and $1 and turns into Super Crate Box, then ports to mobile as Ridiculous Fishing which is cloned — Ninja…
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Harmonious Games: Year OneLaura Voss, Joe Park40m
An indie studio founded Feb 2016 builds a local couch co-op platformer called putty pals and plans a Steam launch in early 2017 with consoles after, but…
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Being A FreelancerKalonica Quigley01h 00m
Freelance 3D artist since 2011 who charges hourly rates, raises them periodically, adds overtime and rush premiums, and times tasks to produce realistic…
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Narrative DesignBrooke Maggs13m
A narrative designer documents and enforces a concrete story arc for The Gardens Between: a two‑year, wordless adventure‑puzzle built around a…
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3D ArtEd Blanch15m
Concrete workflow advice for 3D game art: prioritize tone and preproduction, pick a narrowed style, and plan a pipeline that avoids time sinks. Uses scanned…
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ProductionNarkisska Spruce15m
Production focuses on making projects hit schedule and budget by forcing accountability, putting a dollar value on time (example: a 2‑hour estimate that takes…
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Sound DesignSally-anne Kellaway11m
Argues that sound must be planned with level design, not tacked on later, and gives concrete fixes: avoid looping the same footstep asset by using footstep…
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The Art of Finding a JobLauren Clinnick33m
Insist on a PDF cover letter named "YourName Position" and include a portfolio for creative or technical roles; list three references with name, role, email…
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Imposter SyndromeMarcus Grambau18m
Imposter syndrome affects about 70% of professionals and shows as self-doubt, anxiety and lost productivity; an informal poll of 30 peers finds around 80–90%…
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Tips from Industry Veterans – Lucy MorrisLucy Morris10m
Uses Twitter since 2013 to land contracts, jobs and market-test work, claiming direct career growth beyond conferences; shows a Live2D prototype for a…
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Tips from Industry Veterans – Michael VermeulenMichael Vermeulen09m
Advise is concrete: bounce ideas with someone who will bluntly critique them, then prototype early to test balance and feel — math that looks good on paper…
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Tips from Industry Veterans – James EverettJames Everett11m
Claims concrete wins: Madagascar kart: shipped in 12 months and played well by families, team hit deadline; studio scale matter — Splinter Cell Blacklist: ~350…
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Tips from Industry Vets – Julie WotzkoJulie Wotzko11m
Fifteen years across card games, Cake Mania, Xbox dashboard and Hololens lead to concrete habits: carry a notebook and photograph ideas, find a mentor, and…
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Tips from Industry Vets – Ken WongKen Wong08m
Argues that making games is more important than making a game and maps a career path: starts with fan art, ships small projects like Hacky Cat, moves through…
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Networking TipsGuy 'Yug' Blomberg19m
Practical networking steps: show up presentable, check the guest list beforehand, and research who will be there; ask open questions, listen, and aim to help…
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Closing KeynoteRami Ismail27m
Practical rules: use the medium people use — talk with sound when discussing sound, draw when discussing art, flowcharts for programmers — to avoid wasted…
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