GCAP 20: Pathways to Connect
2020-11-06
-- online --
who it's for
indie developers, game founders, business development managers, producers, marketing managers, community managers
topics
rewarded video monetization; in-app purchase pricing tests; liveops A/B geo-testing; prototyping to commercial launch; grant funding timelines and caps; ABN and GST registration; bookkeeping tools (Xero QuickBooks MYOB); Steam revenue reporting and splits; Unity and Unreal visualization; Trello-to-Slack proposal pipeline; networking follow-up strategy; VR and training simulations
| title | author | length |
|---|---|---|
| Two Years in AAA: What I Wish I Knew as a Graduate | Penelope Davison | 51m |
Two years in AAA produce a clear career arc: one-year internship leads to an associate role after negotiating pay and a permanent position, work focuses on… | ||
| How To Make A Successful Business Out Of Your Game | Henry Fong | 27m |
Yodo1 condenses nine years and reach to 1.5 billion players into a monetization playbook: mobile market is 80% free-to-play, so designs mix rewarded video and… | ||
| The Juggling Act: Biz, Marketing & Game Dev | Paulina Samy | 42m |
Studio launches a commercial game called Innchanted after five months prototyping, building cooperative design and early public playtests at Unite Melbourne… | ||
| Networking Magic & Business Cards: The Gathering | Ceri Hutton | 31m |
Built a career by “hanging out and talking about games” with concrete results — hired 100 people, interviewed 1,000, sold to 10,000 — and uses that to argue… | ||
| More Than Games, Options For A Future Beyond Games | Adrian Webb | 27m |
Game‑development skills move into defence, education, health, mining and government by reusing engines and pipelines: Unity and Unreal power visualization, VR… | ||
| Financial Literacy As An Indie | Fiona Murray | 20m |
Covers the exact first steps: how to register an ABN or face 47% withholding, what a compliant tax invoice must show (business name, address, ABN, description… | ||
| The Journey Of Learning To Wear Multiple Hats | Mohammad Fahmi | 25m |
Career moves from Gameloft programmer to game designer to journalist to publisher to indie lead, working on Asphalt and 128 kilobyte mobile games, then five… | ||
| How To Biz Dev: A Two Moos Story | Joey Egger | 33m |
Family-focused games studio Two Moos lays out concrete BD practice: set paired aspirational and actionable goals, run a cheap reproducible pipeline using a… | ||
| nothing matches | ||