~/conference

GCAP 20: Pathways to Connect

date:2020-11-06
location:-- online --
series:GCAP 20: Pathways to Connect · one edition

indie developers, game founders, business development managers, producers, marketing managers, community managers

rewarded video monetization; in-app purchase pricing tests; liveops A/B geo-testing; prototyping to commercial launch; grant funding timelines and caps; ABN and GST registration; bookkeeping tools (Xero QuickBooks MYOB); Steam revenue reporting and splits; Unity and Unreal visualization; Trello-to-Slack proposal pipeline; networking follow-up strategy; VR and training simulations

titleauthorlength
Two Years in AAA: What I Wish I Knew as a GraduatePenelope Davison51m
Two years in AAA produce a clear career arc: one-year internship leads to an associate role after negotiating pay and a permanent position, work focuses on…
Talk on
How To Make A Successful Business Out Of Your GameHenry Fong27m
Yodo1 condenses nine years and reach to 1.5 billion players into a monetization playbook: mobile market is 80% free-to-play, so designs mix rewarded video and…
Talk on
The Juggling Act: Biz, Marketing & Game DevPaulina Samy42m
Studio launches a commercial game called Innchanted after five months prototyping, building cooperative design and early public playtests at Unite Melbourne…
Talk on
Networking Magic & Business Cards: The GatheringCeri Hutton31m
Built a career by “hanging out and talking about games” with concrete results — hired 100 people, interviewed 1,000, sold to 10,000 — and uses that to argue…
Talk on
More Than Games, Options For A Future Beyond GamesAdrian Webb27m
Game‑development skills move into defence, education, health, mining and government by reusing engines and pipelines: Unity and Unreal power visualization, VR…
Talk on
Financial Literacy As An IndieFiona Murray20m
Covers the exact first steps: how to register an ABN or face 47% withholding, what a compliant tax invoice must show (business name, address, ABN, description…
Talk on
The Journey Of Learning To Wear Multiple HatsMohammad Fahmi25m
Career moves from Gameloft programmer to game designer to journalist to publisher to indie lead, working on Asphalt and 128 kilobyte mobile games, then five…
Talk on
How To Biz Dev: A Two Moos StoryJoey Egger33m
Family-focused games studio Two Moos lays out concrete BD practice: set paired aspirational and actionable goals, run a cheap reproducible pipeline using a…
Talk on
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