GCAP 20
who it's for
indie game developers, studio founders, publisher business development, venture capital investors in games, government cultural funding officers, producers and product managers
topics
game funding models and mixes; pitch deck creation and iteration; pitching to publishers and investors; venture capital term expectations; government tax credits for games; grant and rebate program design; demo and prototype pitching tactics; localization budgeting and planning; monetization and recoup calculations; timeline and runway planning for projects; building local publishing capacity
| title | author | length |
|---|---|---|
| Funding the Future of Australian Games | Philip Mayes | 35m |
Australian games rely heavily on overseas ownership and publishing: four largest studios owned overseas, 20% work-for-hire, biggest hits published abroad. The… | ||
| Building the Best Pitch | Jens Schroeder, Jon Cartwright | 55m |
Explains that governments fund ecosystem outcomes while publishers buy portfolio fit and investors buy exit potential, so pitches must be tailored to audience… | ||
| Supporting the Video Games Industry In A Perfect World | Ron Curry, Caroline Pitcher, Kate Croser, Alex Sangston, Willie Rowe, Monica Penders, Kylie Munnich, Christen Cornell | 52m |
States outline concrete policies: South Australia launches a 10% video game development rebate (effective 1 July) that covers production, marketing legal and… | ||
| VC in Interactive Entertainment | Archie Stonehill | 25m |
Makers Fund targets Series A interactive entertainment companies with $1–$10M checks, buying typically 15–25% equity and having invested in 50 companies across… | ||
| Advice Into Action: Adapting Your Pitch For A Pandemic | Izzy Gramp | 25m |
Presents concrete tactics: learned from 100+ conversations and months hosted by Bad Robot, the deck splits influences vs similar titles, swaps a wildcard title… | ||
| The Right Funds, The Right Time | Liam Esler | 25m |
Indie projects routinely cobble together 5–8 funding sources and trade current risk for future revenue, with each source rated by risk, expense and difficulty… | ||
| Reach Success By Pitching Your Game The Right Way | Sonali Varma | 08m |
Do targeted research, then send a concise email with a 2–3 line intro, a one-paragraph game pitch, current status (geo test, launched, demo build) and a clear… | ||
| Runway to the Future of Funding | Ron Curry, Samuel Berthiaume | 47m |
Quebec credits return 37.5% of salaries to studios and helps Ubisoft grow from a few dozen hires to ~3,500 over 23 years, sparking a pipeline of talent that… | ||
| A conversation with Australia's game developers | Tim Watts MP | 51m |
Live conversation during quarantine covers personal gaming (playing Doom, Red Dead, Skyrim, NBA 2K and a Twitch stream playing Moving Out), concrete industry… | ||
| nothing matches | ||