~/conference

GCAP 20

indie game developers, studio founders, publisher business development, venture capital investors in games, government cultural funding officers, producers and product managers

game funding models and mixes; pitch deck creation and iteration; pitching to publishers and investors; venture capital term expectations; government tax credits for games; grant and rebate program design; demo and prototype pitching tactics; localization budgeting and planning; monetization and recoup calculations; timeline and runway planning for projects; building local publishing capacity

titleauthorlength
Funding the Future of Australian GamesPhilip Mayes35m
Australian games rely heavily on overseas ownership and publishing: four largest studios owned overseas, 20% work-for-hire, biggest hits published abroad. The…
Talk on
Building the Best PitchJens Schroeder, Jon Cartwright55m
Explains that governments fund ecosystem outcomes while publishers buy portfolio fit and investors buy exit potential, so pitches must be tailored to audience…
Panel on
Supporting the Video Games Industry In A Perfect WorldRon Curry, Caroline Pitcher, Kate Croser, Alex Sangston, Willie Rowe, Monica Penders, Kylie Munnich, Christen Cornell52m
States outline concrete policies: South Australia launches a 10% video game development rebate (effective 1 July) that covers production, marketing legal and…
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VC in Interactive EntertainmentArchie Stonehill25m
Makers Fund targets Series A interactive entertainment companies with $1–$10M checks, buying typically 15–25% equity and having invested in 50 companies across…
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Advice Into Action: Adapting Your Pitch For A PandemicIzzy Gramp25m
Presents concrete tactics: learned from 100+ conversations and months hosted by Bad Robot, the deck splits influences vs similar titles, swaps a wildcard title…
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The Right Funds, The Right TimeLiam Esler25m
Indie projects routinely cobble together 5–8 funding sources and trade current risk for future revenue, with each source rated by risk, expense and difficulty…
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Reach Success By Pitching Your Game The Right WaySonali Varma08m
Do targeted research, then send a concise email with a 2–3 line intro, a one-paragraph game pitch, current status (geo test, launched, demo build) and a clear…
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Runway to the Future of FundingRon Curry, Samuel Berthiaume47m
Quebec credits return 37.5% of salaries to studios and helps Ubisoft grow from a few dozen hires to ~3,500 over 23 years, sparking a pipeline of talent that…
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A conversation with Australia's game developersTim Watts MP51m
Live conversation during quarantine covers personal gaming (playing Doom, Red Dead, Skyrim, NBA 2K and a Twitch stream playing Moving Out), concrete industry…
Interview on
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