Virtual Reality in Android (Code Lab)
summary
Live code lab shows two concrete builds: one exported with Unity and pure Java OpenGL for Android and iOS, and a photosphere plus a product viewer that runs on Cardboard. Architecture uses an MVP + renderer + interactor pattern, RX Java for model streams, and CardboardActivity callbacks so CardboardActivity provides eye matrices and the right GL thread. Renderer creates floor/ceiling grids, uploads vertex/index buffers to GPU, separates opaque and transparent draws, and uses Android views rendered to bitmaps as textures; implementation runs but needs device testing for GL driver differences.
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chapters (6)
- 0:00Introduction and setup
- 3:00Cardboard VR basics
- 10:09OpenGL rendering setup
- 16:23Demo and code walkthrough
- 29:05Live demo of VR app
- 31:12Q&A and alternatives
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