Daydreaming about Cardboards: Virtual Reality in Android
summary
Live codes two apps: a Unity prototype that goes from empty scene to lenses, physics and cardboard rendering in about ten minutes, and a pure‑Java photosphere that uses the Google VR Android library and RecyclerView to show 360 images. Shows exact steps: import GVR plugin then drag GVRMain onto Camera, add rigidbodies for motion, and include protobuf in Gradle for GVR 1.0. Explains Daydream controller API (returns quaternion, touch XY, and button states), notes panorama view loads a Bitmap with a stereo flag but has no built‑in 3D/shader support, and warns Unity‑Java interop is awkward.
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chapters (8)
- 0:00Introduction and speaker intro
- 1:59What is Cardboard VR
- 8:28Unity demo for Cardboard
- 19:10What is Daydream VR
- 23:48Daydream controller SDK
- 26:40VR viewer for panoramic images
- 32:56Integration challenges and summary
- 33:39Q&A session
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