~/talk

AI Self - Learning Game Playing

Talkat Devoxx Belgium 2017 · 2017-11-06..11-10· [machine-learning, game-development]
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slides:none on file

History and mechanics of game AI focus on concrete algorithms and results: alpha-beta pruning and minimax for chess, TD‑Gammon and temporal‑difference learning, Q-learning for self-play, and Alpha Go’s combination of neural nets, reinforcement learning and Monte‑Carlo Tree Search trained on 30 million moves. A Java self-learning tic‑tac‑toe app is shown that self-plays, reaches ~99% perfect play when going first and initially wins ~25% without lookahead, improved by adding minimax lookahead to avoid losses.

AI-written summary · about

  1. 0:00Start
  2. 0:13Overview
  3. 0:35Introduction
  4. 1:41Machine Learning?
  5. 2:14Game Playing: Why?
  6. 6:46Machine Learning Basics
  7. 8:16Reinforcement Leaming
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