~/talk

Globally Distributed Software Engineering - The Good, the Bad and the Ugly

Talkat Devoxx Belgium 2017 · 2017-11-06..11-10· [remote-work, engineering-leadership]
links:none on file
slides:none on file

Summarizes nine concrete goods, bads and uglies with case studies and numbers: distributed work gives access to talent and customer proximity but communication and coordination break down past a 15 meters threshold of informal interaction, and full product knowledge often takes a 1–2 year learning curve. Recommends Scrum/short iterations, daily video calls (Skype/Google Hangouts), co‑located onboarding, joint talent management and stable teams (retention can cut hidden costs by ~15%) as proven fixes.

AI-written summary · about

  1. 0:00Globally distributed engineering
  2. 2:54Good side of distributed dev
  3. 7:54Communication challenges
  4. 12:3615-meter rule for teams
  5. 16:53Learning curves and retention
  6. 23:28Cultural differences impact
  7. 31:22Delft University insights
  8. 33:50Agile methods for distributed teams
  9. 38:28Personal experience lessons
  10. 45:57Talent management in outsourcing
  11. 47:27Face-to-face meetings importance
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