UX research in a huge agile project
summary
A new responsive e‑banking platform is built across four countries with 45 sprints planned and releases roughly every 5–7 sprints; two internal releases already run. UX work compresses into sprint cycles using quick lab tests, online surveys, day‑in‑life interviews and a standby pool of employee testers, producing data‑driven personas (Adam, Alice, Robert) and concrete fixes. Early problems — low‑quality user stories, no prototypes, slow feedback — are solved by tighter acceptance criteria, iterative testing and 900 customers tested across internal and external releases.
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chapters (9)
- 0:00New e-banking platform
- 2:54Adopting agile at scale
- 3:35Early project problems
- 5:05Data-driven personas
- 9:19Effective user stories
- 9:40Testing without prototypes
- 10:26Research in sprints
- 13:15Tracking customer feedback
- 14:41Project solutions
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