Building an engineering culture
summary
Company builds a recruiting puzzle called hack room that gets 11,000 visits, ~4,000 unique users, 1,200 completed games, players from ~100 universities and 65 on-site teams. Onboarding centers on an employee handbook and a custom iOS app (now porting to Android) with office maps, event feed and push notifications plus a rubber-duck Tamagotchi. Regular hackathons produce feature work that goes to production, one-day MVPs, tech spikes that validate or reject new stacks, and hands-on dojos for quality skills.
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