~/talk

Working Backwards

slides:none on file

Explains a repeatable design practice called working backwards: start by throwing out assumptions, identify users and their goals, then imagine ideal solutions before building. Shows field research that produced personas Neil Margaret Brad and led to a pivot: repurposing an unused gift‑card-on‑phone capability into United MileagePlus X, which drove substantial new merchant spend and engagement. Demonstrates tools like pretend it's magic and the goal-directed method, and argues designers must weigh long‑term social effects as they innovate.

AI-written summary · about

  1. 0:00Start
  2. 4:50Don't rush in the wrong direction
  3. 6:08ailure takes hard work
  4. 6:38Innovation is a conundrum
  5. 8:38Pretend it's magic
  6. 9:57technical problems solved
  7. 11:39Redding "Sundial" Bridge
  8. 13:45Design is strategy
  9. 14:46Forwards Backwards
  10. 15:34Know your user and what they want
  11. 16:01e Goal-Directed Method
  12. 17:03The Cooper Team
  13. 19:32Experts at becoming experts
  14. 20:14Omnivorous and non-judgmental
  15. 21:53User personas
  16. 27:14Relentless drive makes it real
  17. 28:14Machinist class
  18. 28:36My projects
  19. 32:03Bias toward success
  20. 32:16Bias towards action
  21. 34:38Machines are simple
  22. 36:37intended consequences
  23. 36:58ersonal echo chamber
  24. 38:48Be a good ancestor
  25. 41:51power of working backwards
  26. 42:31Assess the long-term effects
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