~/conference

VRST 2021

date:2021-12-08..2021-12-10
location:-- online --
series:VRST · one edition
tags:[webxr]
titleauthorlength
Virtual Object Categorisation Methods: Towards a Richer Understanding of Object Grasping for ...Andreea Dalia Blaga, Maite Frutos-Pascual, Chris Creed, Ian Williams10m
Compares three categorisation methods — Zingg benchmark, a novel virtual-equilibrium stable/unstable split, and a component-based one-part vs multiple-part…
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Avatar Tracking Control with Generations of Physically Natural Responses on Contact to Reduce ...Ken Sugimori, Hironori Mitake, Hirohito Sato, Kensho Oguri, Shoichi Hasegawa09m
Real-time avatar controller that sums torques from a fast, collision-disabled high-gain and low-gain simulations pipeline to combine quick tracking with soft…
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Non-isomorphic Interaction Techniques for Controlling Avatar Facial Expressions in VRMarc Baloup, Thomas Pietrzak, Martin Hachet, Géry Casiez10m
Paper evaluates controller-based, non-isomorphic approaches for avatar facial control and builds a working technique called EmoRayE that combines a…
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The Effect of Increased Body Motion in Virtual Reality on a Placement-Retrieval TaskThibault Friedrich, Arnaud Prouzeau, Michael McGuffin09m
Experiment adapts Robertson’s Data Mountain to Oculus Quest with Oculus Touch: 16 participants place 60 windows (from 341 screenshots) and then recall 20 blind…
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RotoWrist: Continuous Infrared Wrist Angle Tracking using a WristbandFarshid Salemi Parizi, Wolf Kienzle, Eric Whitmire, Aakar Gupta, Hrvoje Benko09m
Wristband with 8 time-of-flight IR sensors measures distances and a simple model maps weighted sensor deltas to two wrist angles, solved with…
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opticARe - Augmented Reality Mobile Patient Monitoring in Intensive Care UnitsSimon Kimmel, Vanessa Cobus, Wilko Heuten10m
Three AR prototypes for mobile ICU patient monitoring are built with Unity and Vuforia and deployed to a Microsoft HoloLens v1: a large traditional display, a…
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EntangleVR: a Visual Programming Interface for Virtual Reality Interactive Scene GenerationMengyu Chen, Marko Peljhan, Misha Sra11m
EntangleVR is a Unity plugin with a node based graph and a custom quantum simulator that lets creators build probabilistic VR scenes using super objects that…
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ImNDT: Immersive Workspace for the Analysis of Multidimensional Material Data From ...Alexander Gall, Eduard Gröller, Christoph Heinzl08m
ImNDT is an immersive VR HMD workspace that loads segmented XCT volumes of fiber reinforced polymers, renders fibers as cylinders inside an octree, and links…
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Mid-Air Thermo-Tactile Feedback using Ultrasound Haptic DisplayYatharth Singhal, Haokun Wang, Hyunjae Gil, Jin Ryong Kim09m
A prototype combines an open-top dome chamber, two heat modules and an ultrasound haptic display with a hand tracker to deliver co-located thermal and…
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Image-Based Texture Styling for Motion Effect RenderingBeomsu Lim, Sangyoon Han, Seungmoon Choi09m
Algorithm converts a single texture image into a high-frequency motion signal using Linear Predictive Coding (LPC) on image rows and columns, maps…
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Using Gaze Behavior and Head Orientation for Implicit Identification in Virtual RealityJonathan Liebers, Patrick Horn, Christian Burschik, Uwe Gruenefeld, Stefan Schneegass09m
A biometric system uses gaze velocities and head rotation from an HTC Vive + Pupil Labs eye tracker (400×400 @ 120 Hz, 16‑point 3D calibration) while…
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Presenting Sense of Loud Vocalization Using Vibratory Stimuli to the Larynx and Auditory StimuliYuki Shimomura, Yuki Ban, Shinichi Warisawa09m
System presents 80 dB /a/ audio through headphones synchronized with neck vibrators with recorded vocal-cord signals to make quiet phonation feel loud. A…
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Virtual Rotations for Maneuvering in Immersive Virtual EnvironmentsPauline Bimberg10m
Implements Anchored Jumping: users pick a floor center of rotation with the jumping ray, move the controller to choose a target vantage point, and trigger an…
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The Influence of in-VR Questionnaire Design on the User ExperienceSaeed Safikhani10m
A 16-participant study builds an immersive questionnaire toolkit that imports LimeSurvey into Unity and compares three layouts (2D in-VR panel, interactive 3D…
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Flyables: Haptic Input Devices for Virtual Reality using QuadcoptersJonas Auda, Nils Verheyen, Sven Mayer, Stefan Schneegass08m
Toolkit mounts five 3D-printed UI elements (button, knob, joystick, slider, 3D mouse) on quadcopters to deliver on-demand haptic counterparts to virtual…
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Towards Context-aware Automatic Haptic Effect Generation for Home Theatre EnvironmentsYaxuan Li10m
An automated pipeline extracts four psychoacoustic features (sharpness, booming, low‑frequency energy, loudness) and CNN visual saliency (VGG backbone with…
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Modeling Pointing for 3D Target Selection in VRTor-Salve Dalsgaard, Jarrod Knibbe, Joanna Bergström06m
Motion capture from seven hand, arm, and body locations across 1755 trials at 27 targets spaced one meter apart yields models that predict distant pointing…
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Actions, not gestures: contextualising embodied controller interactions in immersive virtual realityJack Ratcliffe, Nick Ballou, Laurissa Tokarchuk07m
Embodied controller interactions are tested with a remote IVR study using participants’ own headsets: 56 participants (48 usable) perform 15 Japanese verb…
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VRGaitAnalytics: Visualizing Dual Task Cost for VR Gait AssessmentZhu Wang09m
A low-cost VR gait lab uses HTC Vive Pro with Vive trackers to record foot kinematics and a dual-task paradigm where participants memorize numbers while…
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Analysis of Detection Thresholds for Hand Redirection during Mid-Air Interactions in Virtual RealityHartfill et al.08m
Paper measures how much virtual hands can be decelerated before users notice, using Oculus Quest 2 hand tracking and a staircase psychophysical method across…
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Pressing a Button You Cannot See: Evaluating Visual Designs to Assist Persons with Low Vision ...Florian Lang, Tonja-Katrin Machulla10m
Smartglasses-based AR augmentations highlight touchscreen targets and show smartglasses-based AR augmentations that sit over buttons; a prototype runs on AR…
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Virtual Reality platform for functional Magnetic Resonance Imaging in Ecologically valid conditionsBaptiste Gauthier, Louis Albert, Roberto Martuzzi, Bruno Herbelin, Olaf Blanke10m
A scalable MR‑compatible VR platform recreates the scanner room and matches real posture and appearance to induce embodiment and presence while lying in a 3T…
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Ubiq: A System to Build Flexible Social Virtual Reality ExperiencesSebastian Friston, Ben Congdon, David Swapp, Lisa Izzouzi, Klara Brandstätter, Dan Archer, Otto Olkkonen, Felix Thiel, Anthony Steed09m
Ubiq is an open‑source Unity toolkit that implements a usable SVR stack: a messaging library with peer-to-peer application-layer multicasting, an optional…
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Ellipses Ring Marker for High-speed Finger TrackingTomohiro Sueishi, Masatoshi Ishikawa10m
A finger-ring marker with four ellipses (10 mm radius, 3D-printed nylon) enables pose estimation by fitting perspective-projected ellipses and runs on a…
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Fusing Semantic Segmentation and Object Detection for Visual SLAM in Dynamic ScenesPeilin Yu09m
A Visual SLAM system fuses a semantic segmentation branch and an object detection branch with a self‑adaptive switch and a geometric static point recovery…
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PAIR: Phone as an Augmented Immersive Reality ControllerArda Ege Unlu, Robert Xiao10m
Prototype turns an off‑the‑shelf phone plus unmodified AR headset into a 6DOF controller by printing ArUco marker bezels on the phone, aligning ARKit pose to…
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Absolute And Differential Thresholds Of Motion Effects In Cardinal DirectionsJiwan Lee, Jaejun Park, Seungmoon Choi09m
Measures absolute and differential vestibular thresholds for all six DOFs using a motion platform with sinusoidal stimuli (one cycle for absolutes, two cycles…
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Qualitative Dimensions of Technology-Mediated Reflective Learning: The Case of VR Experience of ...Saliha Akbas, Kemal Kuscu, Asim Evren Yantaç, Gizem Erdem, Sinem Semsioglu, Onur Gurkan, Aslı Günay, Ali Vatansever, Terry Eskenazi10m
A codesigned VR prototype simulates perceptual, cognitive, affective and social elements of psychosis and runs with 18 interdisciplinary workshop participants…
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Object Manipulations in VR Show Task- and Object-Dependent Modulation of Motor PatternsJaime Maldonado, Christoph Zetzsche08m
Analysis of the HAVE dataset with 82 participants and 837 reach-to-grasp plus 837 reach-to-place actions compares kinematics for cups, cutlery, glasses, plates…
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TangibleData: Interactive Data Visualization with Mid-Air HapticsAyush Bhardwaj, Junghoon Chae, Richard Noeske, Jin Ryong Kim09m
Toolkit combines bare-hand tracking (Leap Motion) with an ultrasound array (Stratos Explore) and VR headset (Oculus Rift) to render 3D scatterplots where…
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PneuMod: A Modular Haptic Device with Localized Pressure and Thermal FeedbackBowen Zhang, Misha Sra07m
A wearable array of pneumatically-actuated silicone bubble modules with an integrated Peltier and thermistor is built plus a force sensor, Velcro mounts…
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BreachMob: Detecting Vulnerabilities in Physical Environments Using Virtual RealityLior Somin, Zachary McKendrick, Patrick Finn, Ehud Sharlin10m
BreachMob claims VR can crowdsource building-security flaws by publishing owner-uploaded 3D models and letting players probe them; prototypes (a house and an…
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Inside-Out Instrument Tracking for Surgical Navigation in Augmented RealityChristina Gsaxner, Jianning Li, Antonio Pepe, Dieter Schmalstieg, Jan Egger10m
Inside-out 6DOF tracking of retro-reflective marker spheres using only the HoloLens 2 front stereo cameras, with stereo triangulation for initialization and a…
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Impostor-based Rendering Acceleration for Virtual, Augmented, and Mixed RealityMartin Misiak, Arnulph Fuhrmann, Marc Erich Latoschik10m
Proposes runtime-generated stereoscopic impostors that store depth and use a per-eye ray‑marched parallax correction plus dilated depth and hit‑point…
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Research and Practice Recommendations for Mixed Reality Design - Different Perspectives from the ...Veronika Krauß, Florian Jasche, Sheree May Saßmannshausen, Thomas Ludwig, Alexander Boden10m
Literature and industry review collects 374 scientific recommendations and 501 practitioner recommendations (875 total) from 89 papers and six vendor docs…
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Enhancing In-game Immersion Using BCI-controlled MechanicsMikołaj Woźniak, Piotr Sikorski, Magdalena Wróbel-Lachowska, Natalia Bartłomiejczyk, Julia Dominiak, Krzysztof Grudzień, Andrzej Romanowski07m
An escape-room VR prototype maps EEG from an Emotiv Insight to game mechanics so focus triggers telekinesis and relaxation triggers alternative vision; built…
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Investigating the Effect of Sensor Data Visualization Variances in Virtual RealityThanh Vu, Dinh Tung Le, Dac Dang Khoa Nguyen, Sheila Sutjipto, Gavin Paul08m
A VR system streams RealSense RGB‑D via ROS between two Ethernet‑linked PCs, compresses color and split 16‑bit depth to JPEG, reconstructs point clouds with a…
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Catching Jellies in Immersive Virtual Reality: A Comparative Teleoperation Study of ROVs in ...Aviv Elor, Tiffany Thang, Benjamin Hughes, Alison Crosby, Amy Phung, Everardo Gonzalez, Kakani Katija, Steven H. D. Haddock, Eric Martin, Benjamin Erwin, Leila Takayama10m
A VR telepresence control room built in the Unity game engine streams stereo camera feeds to HMDs (HTC Vive/Oculus compatible) and 3D overlays for ROV pose and…
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Enabling Robot-assisted Motion Capture with Human Scale Tracking OptimizationPascal Chiu, Jiawei Huang, Yoshifumi Kitamura10m
System mounts an array of sensing coils and a driving coil to track LC resonant markers and actively rotates the sensor array with a robot using a PID…
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Effects of Image Realism on the Stress Response in Virtual RealitySebastian Weiß, Nelly Klassen, Wilko Heuten10m
A virtual ICU is built with no sound and four visual-realism levels and tested in a within-subjects lab study with four visual-realism levels and 19…
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InteractML: Making machine learning accessible for creative practitioners working with movement ...Clarice Hilton, Nicola Plant, Carlos González Díaz, Phoenix Perry, Ruth Gibson, Bruno Martelli, Michael Zbyszynski, Rebecca Fiebrink, Marco Gillies10m
A new tool called InteractML provides a node-based, VR-recording interface that lets creators capture body movements as labeled examples, train live…
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Perceived realism of pedestrian crowds trajectories in VRDaniele Giunchi, Riccardo Bovo, Panayiotis Charalambous, Fotis Liarokapis, Alastair Shipman, Stuart James, Anthony Steed, Thomas Heinis10m
Study compares real-world traces (280 pedestrians) to cheap, collision-free rectilinear constant-speed trajectories rendered with motion-captured locomotion…
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Investigating the Effects of Virtual Patients’ Nonsensical Responses on Users’ Facial ...Alexandre Gomes de Siqueira, Heng Yao, Anokhi Bafna, Sarah Bloch-Elkouby, Jenelle Richards, Lauren Lloveras, Kathleen Feeney, Stephanie Morris, Erica Musser, Benjamin Lok, Igor Galynker09m
Clinician participants (ten) interact with two virtual patients, Ernie and Cynthia, while facial expressions are recorded and analyzed with Noldus FaceReader…
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Spatial Augmented Reality Visibility and Line-of-Sight Cues for Building DesignJames Walsh, James Baumeister, Bruce Thomas10m
CADwalk is extended with two floor cues—a quantified fuel indicator and continuous edge highlighting—plus virtual cameras tested as inside-out (from user to…
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KeynoteSriram Subramanian, Aimi Sekiguchi, Diego Martinez Plasencia01h 15m
Lab builds walk‑up multi‑sensory mid‑air interfaces using fog screens, soap bubbles and ultrasonic speaker arrays that compute acoustic phase‑only holograms to…
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