Aesthetic Engine 2
summary
Aesthetic Engine 2 encodes a concrete alternative interpretation of HTML and renders it as an opinionated, artistic browser-sculpture: it classifies DOM into header/content/scaffolding/external, walks vector fields into 3D geometry, and exports rotating meshes that usually look intentional even on huge pages. Implementation uses ClojureScript / WebGL and is open-source on GitHub; a neural-palette experiment uses ≈2000 training samples and fails to converge, so palette generation remains heuristic. The app exists, runs, and the code and binaries are available.
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chapters (15)
- 0:00Introduction
- 0:28Career and inspiration
- 1:47Anti-disciplinary approach
- 3:26Past projects
- 4:52Recursive city game
- 6:12Static engine 1
- 8:01Data dramatization
- 10:24Vector field visualization
- 13:37Static engine 2
- 17:013D geometry generation
- 21:14Procedural brush tools
- 23:27Neural network color study
- 27:28Data classification
- 30:17Refining the browser
- 33:14Conclusion and next steps
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