~/talk

Riot Messaging Service - Message Players Like a Pro

Talkat Strange Loop 2017 · 2017-09-28..09-30· [microservices]
links:none on file
slides:none on file

Riot Messaging Service is a stateful WebSocket router built in Erlang that moves JSON or binary payloads from backend services to players using REST for pub/sub, Docker on AWS, Terraform for infra, and Jepsen for fault injection. It scales linearly, claims 10 million connections on a single server in tests but production caps at 350,000 per box, uses ELB initially then service discovery, provides per-player routing, dynamic configs, health checks, and persisted delivery is planned.

AI-written summary · about

  1. 0:00Introduction to Riot Games
  2. 2:50Challenges with the Old System
  3. 5:02Introduction to RMS
  4. 6:10RMS Functional Analogy
  5. 8:03Club Features and Workflow
  6. 13:06RMS Architectural Tiers
  7. 15:28Routing Tier Details
  8. 16:35Message Flow in System
  9. 17:23Technology and Tools
  10. 21:10Lessons in Distributed Systems
  11. 24:24Monitoring and Visibility
  12. 26:13Self-Service Capabilities
  13. 28:48Capacity Planning and Incident
  14. 31:35Future Plans and Q&A
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