Reimagining 2D graphics and game development with Ruby
summary
Promises a concrete stack and demos: uses MRI mruby Opal to run Ruby natively and in the browser, binds a C layer (SDL + OpenGL) to Ruby via a native/Opal extension, and ships a Ruby 2D gem plus a compiled bytecode trick to build native apps. Shows a working n‑body demo, controller support, web compilation and iOS export. Pick if wanting actual code, build steps, and a cross‑platform engine; skip if only conceptual.
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chapters (4)
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