Just A Ruby Minute
summary
Conference version of Just a Minute runs the classic rules: each panelist has 60 seconds to avoid hesitation, repetition, deviation while others buzz to challenge mistakes; topics include speaking at RubyConf, coders in movies, visiting New Orleans, error messages, hiring, managing dependencies. The game records who gets points for correct challenges or for finishing a minute, shows surprising numbers of challenges and pauses, uses theme music and audience reactions, and plays out fast and chaotic but clearly resolves rounds and scores.
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