~/talk

Prototyping with Paper: How Board Games Become Reality

Talkat RubyConf 2017 · 2017-11-15..11-17· [creative-coding]
slides:none on file

Prototyping uses cheap materials—paper and index cards, dice and tokens—to prove mechanics quickly: an idea goes from sketch to playable within five minutes so designers can run tight playtest loops. Three playtest phases appear—design, guided, blind—and examples include using a 52‑card deck for city infection order and an ugly first print that still becomes a top‑ranked game. The value is concrete: iterate until mechanics work, remove what fails, and confirm with blind playtesting that the rules are complete before polishing, saying no throughout.

AI-written summary · about

  1. 0:00Welcome
  2. 1:29Why board games matter
  3. 4:22Simple vs complex design
  4. 7:34Game idea sources
  5. 8:38What is playtesting
  6. 10:52Paper prototyping
  7. 12:34Guided playtesting
  8. 14:22Blind playtesting
  9. 16:56Lessons for developers
  10. 21:01UX over UI
  11. 21:44Delivering fun
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.